vINKo System
About me

I'm Vicente Pina Beti

Engineer and founder of vINKo System. This is why this project exists.

For years I've carried an idea that wouldn't leave me alone: the ink workflow in tattooing has real problems that nobody has solved properly. Not minor problems โ€” problems of consistency, hygiene, and waste that repeat every session, in every studio, and are accepted as "that's just how it works".

My way of seeing things is an engineer's. When I identify a problem, I don't stop at "this could be better" โ€” I look for the root cause, design the right solution, and do it in a way that actually works in the real world, not just on paper.

vINKo System is the result of that obsession. A system designed from scratch to integrate into the tattoo workflow and solve those problems elegantly. It already has an international patent. And it's in development.

International patent

The system is protected

Before going public, the system went through an international patent process (PCT). It's not a vague concept โ€” there's real engineering behind it, protected and documented.

Direct contact

If you're an artist, a studio, or want to talk about the project, the waitlist form is the direct channel. I read everything.

Go to the form

How this began

Four moments that explain the project better than any elevator pitch.

01

The observation

When you're close to the tattoo world with an engineer's eyes, you start seeing things that professionals miss because they're part of the routine. Ink prepared that never gets used and gets discarded. Repetitive steps that create friction. Inconsistencies between sessions compensated with experience, when they could be eliminated with design. The problem isn't the artist's skill โ€” it's that the system they work within isn't optimised.

02

The right question

The question wasn't "how do I make a better machine?". Plenty of people are already doing that. The question was: which part of the process generates the most waste, the most risk, and the most inconsistency โ€” and can it be solved at a system level? The answer was clear. And from there, everything clicked.

03

The real development

An idea is nothing without engineering. What started as a concept went through design, iterations, testing, and more iterations. The condition was clear: it has to be manufacturable, it has to be consistent, and it has to fit into a real workflow without adding complexity. It doesn't count if it only works in controlled conditions.

04

The goal now

Build vINKo System step by step. With feedback from real studios and artists who know the problem from the inside. Without rushing. Without compromising quality. And launch it when it's ready โ€” not before.

Principles

Non-negotiable

This project isn't about visibility or hype. It's about building something that genuinely works in a real studio. That defines every decision I make.

  • Quality over speed. I'd rather take longer than ship something half-baked.
  • Real feedback from professionals, not generic surveys.
  • Transparency about the project's status. No smoke and mirrors.
  • Protected engineering, but open concept so the value is understood.
  • Communication only when there's something worth saying.

Where we are

Concept phase. The system has an international patent. Work is ongoing on the next development milestones.

What's next

Design-for-manufacturing (DFM) iteration, validations, and an initial limited pre-series when the design is ready.

Founder Council

A small group of artists and studios providing direct feedback on key design and functionality decisions.

Want to follow the project?

Join the list. I only write when there's something worth sharing.

Join the waitlist See VK0